M15 · Advanced Colour Grading
Phase 3 · Module 15
Advanced Colour Grading
ACES workflow, Resolve Colour Management, skin tone protection, print emulation, and HDR delivery
Focus: DaVinci Resolve Colour Management (RCM) — setting up a colour-managed pipeline and understanding why it produces superior results.
  • Resolve Colour Management — what it doesRCM (enabled in Project Settings → Colour Management → DaVinci YRGB Colour Managed) automatically handles all colour space transforms without requiring you to manually add CST nodes to every clip. You define: Input Colour Space (S-Gamut3.Cine/S-Log3 for FX30 footage), Timeline Colour Space (DaVinci Wide Gamut/Intermediate — your working space), and Output Colour Space (Rec.709 for delivery). RCM then manages all transforms transparently. Grade in a consistent, well-defined working space without worrying about per-clip transform nodes.
  • DaVinci Wide Gamut — the working spaceDaVinci Wide Gamut Intermediate (DWGI) is Resolve's native wide-gamut working space — it encompasses all camera colour spaces and all delivery colour spaces. Working in DWGI means your grade is mathematically correct regardless of the input or output colour space. Colours that would clip or distort when transformed in Rec.709 space are handled gracefully in DWGI because the space is wide enough to contain them.
  • ACES — Academy Color Encoding SystemACES is an industry-wide colour management standard used on major feature films. It uses a scene-linear working space (ACEScct or ACEScc) that closely mirrors how light actually behaves. To use ACES with your Sony footage: set Input Transform to the correct Sony S-Log3/S-Gamut3.Cine IDT (Input Device Transform), work in ACEScct, and set the Output Device Transform (ODT) to Rec.709 for delivery. ACES is more complex to set up than RCM but produces excellent results across mixed-camera productions.
  • Node structure in a colour-managed pipelineIn a colour-managed pipeline, you no longer need a CST node at the start of every clip — RCM or ACES handles the input transform automatically. Your node structure becomes: Node 1 (Exposure/Balance) — primary corrections. Node 2 (Contrast) — custom curve shape. Node 3 (Colour) — creative toning. Node 4 (Secondary qualifiers) — skin, sky, selective adjustments. Node 5 (Output) — vignette, film grain, final refinements. This cleaner structure is faster to work with and more transferable between projects.
  • Matching mixed cameras in a colour-managed pipelineIn RCM, assign the correct input transform to each clip individually via the Colour Space tag in the clip inspector (right-click the clip → Clip Attributes → Colour Space). FX30 footage: S-Gamut3.Cine/S-Log3. a6700 footage: S-Gamut3/S-Log3. Mini 4 Pro footage: D-Gamut/D-Log M. The RCM pipeline transforms each to DWGI automatically, giving you a consistent starting point regardless of source camera. Remaining colour differences between cameras are then addressed with creative adjustments.

Kit for this module

Sony FX30
Sony a6700
Neewer F700 7" monitor
SW:DaVinci Resolve
M4 Mac Studio

Quick reference

Waveform targets (Rec.709)

Blacks: ~16 IRE
Mid-tones: ~50 IRE
Whites: below 100 IRE

Skin tone on vectorscope

Should fall on or near the skin tone line at ~1 o'clock position.
Saturation: max 30–35% to edge

Print LUT opacity

Typical range: 40–70%
100% = almost always too heavy

Film grain settings

Size: 1.5–2.5 · Softness: 30–50%
Blend: 20–40%

Next up

M16 · Advanced Drone

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