M8 · Sound Design & Mix
Phase 2 · Module 8
Sound Design & Mix
Building a complete audio world in DaVinci Resolve Fairlight — five layers, foley, and the finished mix
Focus: sound design philosophy — how audio creates emotional reality independently of the image, and how professional mixes are architecturally structured.
  • The five layers of a professional mix(1) Dialogue — primary human speech, always the highest priority. (2) Ambience/room tone — gives the world continuity and presence. Without ambience, spaces feel dead. (3) Sound effects (SFX) — specific sounds tied to visual events. (4) Foley — custom-recorded sounds that replace or enhance real sounds (footsteps, clothing, object handling). (5) Music — score or licensed tracks that drive emotion and pacing. All five interact — managing their relative volume and frequency content is the art of mixing.
  • Contrast as sound design — silence, texture, dynamic rangeThe most powerful tool in sound design is not a sound — it is the absence of one. Silence after sustained noise creates shock and focus. A sudden switch from the loud, busy sound world of a city to near-silence underlines a character's isolation. Dynamic range in audio — the contrast between the quietest and loudest moments — is what makes both the quiet and the loud feel significant.
  • Diegetic vs non-diegetic soundDiegetic sound exists within the story world — the characters can hear it. A radio playing in a kitchen, a car horn, footsteps. Non-diegetic sound exists outside the story world — only the audience hears it. The score, a narrative voice-over, a sound motif. The blurring of this boundary — diegetic source music that gradually becomes non-diegetic score — is one of cinema's most sophisticated emotional transitions.
  • Spotting a film for soundBefore designing any sounds, spot the film: watch it through and note every moment that needs audio attention. Create a spotting list: timecode, description of what needs to happen, and whether it requires SFX, foley, or music. Common spots: hard sound effects (door opens at 00:34), foley opportunities (footsteps throughout scene 2), ambience changes (transition from interior to exterior at 01:23), music moments (theme enters at 02:00).
  • The Fairlight Sound LibraryResolve's Fairlight Sound Library (View → Show Sound Library) contains thousands of categorised SFX — ambiences, foley, vehicles, weather, human sounds, and more. Before purchasing external libraries, explore the built-in library thoroughly. For most Phase 1–3 projects it provides everything you need. External libraries (Soundly, Soundsnap) become valuable when you need very specific sounds for specialist work.

Kit for this module

Rode VideoMic NTG (foley)
DJI Mic 2 (production audio)
ATH-M40X headphones
DaVinci Resolve Fairlight

Quick reference

Mix hierarchy

Dialogue: -12 dBFS avg
SFX peaks: -18 to -12
Music under DX: -24 to -28
Ambience: -30 to -35

Delivery

YouTube: -14 LUFS
True peak: -1 dBTP
Stems: Dialogue · Music · SFX

Foley tip

Record in your quietest space. NTG on shock mount 15–30cm from source. Record each category in a separate pass. Label everything before moving on.

Next up

M9 · Drone

Continue →

Add to Home Screen for offline access to all 24 modules.